The following new intrinsics are added to HLSL for use in shader model 6 andhigher. The term “current wave” refers to the wave of lanes in which the programis executing. All wave operations with the exception ofWave Query Intrinsics andQuad-Wide Shuffle Operationsare disabled on helper lanes.They are … See more Up until now, the HLSL programming model has exposed only a single thread ofexecution. As of v6.0, new wave-level operations are provided to explicitly take advantageof the fact that on current GPUs, many threads … See more These intrinsics are dependent on active lanes and therefore flow control. Inthe model of this document, implementations must enforce that the number ofactive lanes exactly corresponds to the programmer’s view … See more Lane: A single thread of execution. The shader models before version 6.0expose only one of these at the language level, leaving distribution … See more BOOL WaveOps: The driver should expose the waveOps caps flag if it can supportthe intrinsics in this specification. The driver must set this cap for the D3Druntime to load shaders containing these intrinsics. On … See more WebLet's Build Everything - GPUOpen
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WebJul 16, 2024 · Microsoft says that DirectX 12 Ultimate is the "best graphics technology" it has ever introduced, with an "unprecedented alignment" between the PC and Xbox Series X. Microsoft is baking next-gen... WebJun 23, 2024 · The intrinsics like WaveActiveBitOr do exactly behave how they are defined, but this is NOT what programmers mostly need. BUT in most cases we want the … earth\u0027s orbit around the sun shape
understanding wave operation intrinsics - GameDev.net
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